//==============================================================================
// axe_anim.txt
//==============================================================================

//==============================================================================
define flame
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Flaming Axe
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      Techlogic none/Flaming Weapons
      SetSelector
      {
         TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
            }
         }
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
            }
         }
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
            }
         }
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
            }
         }
      }
      SetSelector
      {
         TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
               connect Attachpoint Flame hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
               connect Attachpoint Flame hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
               connect Attachpoint Flame hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Attachments N Varangian Axe
               connect Attachpoint Flame hotspot
            }
         }
      }
   }
}

